About
and how we work

E N X is a small 3D studio based in Stuttgart, Germany
with over 10 years of experience in the industry.





Over 15 years of overall experience in graphics design

Vita

2006-2009

Qualification for University at the professional school Berufskolleg des Märkischen Kreise  Iserlohn, Germany

2009-2012

Technical diploma at the University of Applied Sciences and Arts Dortmund, Germany (Bachelor of Arts).

2012

Internship at the 3D agency renderbaron in Düsseldorf, Germany

2013-2015

3D artist (trainee) at PIXOMONDO in Stuttgart, Germany

2015-2017

3D artist at Mühlbauer und Partner GmbH in Stuttgart, Germany

2017-2018

Freelance 3D artist at different agencies like Lightshape GmbH and Madness GmbH in Stuttgart, Germany

2018-till now

Freelance 3D artist at ENX-Studios (own studio) in Stuttgart, Germany

How does it work?

How do we create great
animations/pictures together?

STEP 1 : Storyboarding

ENG: First we start by discussing the content of our work and look for suitable references if needed.

DE: Zunächst starten wir mit der Besprechung der Inhalte unserer Arbeiten und suchen nach passenden Referenzen, falls gebraucht.

STEP 2 : Offer & Contract

ENG: Based on the storyboard, I will create a suitable offer for you. As soon as you confirm this offer, a contract is formed and we start the production phase.

DE: Auf Basis des Storyboards erstelle ich Ihnen ein passendes Angebot. Sobald Sie dieses Angebot bestätigen, entsteht ein Vertrag und wir beginnen mit der Produktionsphase.

STEP 3 : Production & Communication

ENG: The production always starts with some stillframes in the final look and also animatics in editor view to judge the animations and timing. During the production we will always keep communicating.

DE: Die Produktion beginnt immer mit einigen Standbildern im endgültigen Look und auch mit sog. Animatics in der Editoransicht, um die Animationen und das Timing zu beurteilen. Während der Produktion werden wir im stätigen Kontakt bleiben.

STEP 4 : Rendering & Postproduction

ENG: Once you/we are happy with the results, we start to render the final frames. Mostly on a renderfarm. Ranch Computing from Paris (France) is our main render-partner. The final phase is to bring everything together (compositing)... et voila, we brought design into motion!

DE: Sobald Sie/wir mit den Ergebnissen zufrieden sind, beginnen wir mit dem Rendern der endgültigen Frames. Meistens auf einer Renderfarm. Ranch Computing aus Paris (Frankreich) ist unser Hauptrenderpartner. Die letzte Phase besteht darin, alles zusammenzubringen (Compositing) ... et voila, wir haben Design in Bewegung gebracht!

Trulli

Technical information

Software knowledge and technical stats

Primary software know-how:

Autodesk 3ds Max (+Vray), MAXON Cinema 4D (+CoronaRender), Pixologic ZBrush, Adobe Photoshop, Adobe After Effects, Adobe Illustrator

Secondary software know-how:

Adobe InDesign, Adobe Dreamweaver, Adobe Premiere Pro, Fruity Loops, Logic Pro X

CPU:

AMD Ryzen Threadripper 3970X 32-Core Processor 3.70 GHz

RAM:

128 GB

Graphic board:

NVIDIA GeForce RTX 3090, 24GB VRAM

Works for renowned companies

References

Full reference list (includes works at different agencies):

Daimler, BOSCH Healthcare, BMW, Audi, Redbull, Deichmann, Butinette, Geberit, WMF, WELT/NTV, Porsche Sports Driving, IGA Istanbul Airport, Skoda, Putzmeister, Va-Q-Tec, Elwema, Gurit, HydroTech, Ambu, Sidness, AMG-Wohnbau, Ecoro, Rondo, Antalis, DKOU, TV documentary animations for WELT/NTV and works as 3D artist on Hollywood productions like Oblivion, Beautiful Creatures, Rush and Die schwarzen Brüder

Trulli


Feel free to get in touch!


Contact Details